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Luckily the game only forces a few combat encounters on the player, and lets them skip the rest should they choose. It’s possible now to take on enemies, which is a vast improvement over the first game, but the combat itself is imprecise and unsatisfying. The only problem is the combat still feels clunky.
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Speaking of enemies, Mirror’s Edge Catalyst has improved upon the combat from the first game it’s more competent and effective. It’s a shame there weren’t more of these missions because they meld the mechanics with the gameplay so well. Hit those cylinders and the only thing that changes is that there are a few enemies at the end, but avoid them and feel truly accomplished. In most cases these gridNode missions have a quick path to success, but the game adds a second challenge by placing lasers around the cylinder. Where the game really shines is in its gridNode side missions, which see Faith ascending a tower in a type of platforming puzzle (think an interior version of Assassin's Creed's viewpoints). There are online leaderboards for those who find the free-running truly engrossing, but that is likely to be only a small section of players. All are centered on finding the ideal route and once done there isn’t much to do beyond that. Because the mechanics are so strong these distractions will offer some entertainment, but only up to a point. Nearly every one of them revolves around getting from point A to point B in a certain amount of time, either to get a 3-star rating or to avoid failure. There’s so much filler in the game (collectibles upon collectibles, for example) that it’s hard to see where the true focus is.Īdditionally, side missions in the game become a chore because of their time-based nature. In fact, certain choices, like a skill tree that comes with nearly half of its abilities unlocked at the beginning of the game, make one question many of the arbitrary choices throughout. And in the case of Mirror’s Edge Catalyst there are too many confusing design decisions packaged around the mechanics to make it an enjoyable experience throughout. However, solid mechanics will only get a game so far it’s the wrapper that props up or weighs down the gameplay. For the most part, the first person free-running is easily Mirror’s Edge Catalyst’s most appealing aspect. Yes, there are times when the mechanics work against the player – when Faith does one thing when the player expects another – but those are few and far between. The City of Glass truly feels like a playground in the game, and finding new paths to objectives or within levels is a real treat. And it’s here that Catalyst delivers on all the promise of its predecessor, combining an open world environment with free-running mechanics that make the player feel agile and powerful. The game even commits one of the cardinal sins of video games: reducing the final confrontation to a cutscene.īut most won’t be going to Mirror’s Edge Catalyst for the story their focus is likely on the gameplay. It’s about as generic of a near-future story as one would expect, and its formulaic beats are easy to predict. After a brief stint in jail, Faith returns to her runner family and works with them to tackle an evil corporation known as The Conglomerate.
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The story in Mirror’s Edge Catalyst once again centers on Faith Connors, a young courier (or “runner”) with exceptional reflexes, speed, and coordination. Yet again, the potential for a strong outing is there, but Mirror’s Edge Catalyst can’t fully deliver.
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Like the original game, Catalyst nails the mechanics of free running and adds that to a playground-esque open world, but it still stumbles in some key areas. Unfortunately, although Mirror’s Edge Catalyst is a complete reboot of the free-running franchise, it still features plenty of confusing design decisions. But, lucky for Mirror’s Edge fans, Catalyst gets an opportunity to do right by the series. The original game featured a bold art style, creative parkour mechanics, and a concept that showed promise, but was ultimately squandered by clunky combat. Mirror’s Edge Catalyst is that rare follow-up born from a cult hit, only made possible by the outcry of its franchise’s devoted fans. Mirror's Edge Catalyst has some exciting and refined free-running mechanics, but the missions and modes that support the gameplay are content-thin and generic.